Action Replay: Difference between revisions
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Many fastloaders made their way to cartridge roms and during the years freeze cartridges incorporated them and were driven to more or less perfection. | Many fastloaders made their way to cartridge roms and during the years freeze cartridges incorporated them and were driven to more or less perfection. | ||
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... and it has it's bugs as well ofcourse ... | ... and it has it's bugs as well ofcourse ... | ||
Let's try to sort out the different versions of the Action Replay ROM Software. Over the past years I always used a simple own mod of a PAL English V5.0 and when surfing the net and through the years I stumbled over more and more versions of the cart, but when finally comparing all these versions, I found that there wasn't really anything major done. Only Datel managed to do more or less major changes to the cartridge software. | Let's try to sort out the different versions of the Action Replay ROM Software. Over the past years I always used a simple own mod of a PAL English V5.0 and when surfing the net and through the years I stumbled over more and more versions of the cart, but when finally comparing all these versions, I found that there wasn't really anything major done. Only Datel managed to do more or less major changes to the cartridge software. | ||
English PAL Versions starting with 4. | English PAL Versions starting with 4.1 up to 5.0 and 6.0 share the same hardware base, meaning the ROMs can be modified and cross-used. The Pro or even Professional doesn't really mean anything here. | ||
There are several sub-versions of the english 5.2 aswell, but they strangely enough appear to be changes from the 4.2 versions without the major code update which happened towards the official 5.0 version. This seems to be partly caused by incorrect or confusing numbering from Toolkit and fastload version numbers. | There are several sub-versions of the english 5.2 aswell, but they strangely enough appear to be changes from the 4.2 versions without the major code update which happened towards the official 5.0 version. This seems to be partly caused by incorrect or confusing numbering from Toolkit and fastload version numbers. | ||
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There are bad german v6 hacks though, so beware ... :) | There are bad german v6 hacks though, so beware ... :) | ||
The Triad, Triumwyrat and | The Triad, Fairlight, Triumwyrat and alike mods found on the net are basically just text changes, FKey changes and sometimes 'Are You Sure?' removed. The binary archive is sorting these under ''ROM Clones''. | ||
== Action Replay 1 == | ==Tech== | ||
===Action Replay 1=== | |||
unknown | unknown | ||
== Action Replay 2 == | ===Action Replay 2=== | ||
The following is shamelessly ripped from [http://vice-emu.svn.sourceforge.net/viewvc/vice-emu/trunk/vice/src/c64/cart/actionreplay2.c?view=markup actionreplay2.c] from the [http://sourceforge.net/projects/vice-emu/ VICE emulator]. Most of the text was written by Groepaz: | The following is shamelessly ripped from [http://vice-emu.svn.sourceforge.net/viewvc/vice-emu/trunk/vice/src/c64/cart/actionreplay2.c?view=markup actionreplay2.c] from the [http://sourceforge.net/projects/vice-emu/ VICE emulator]. Most of the text was written by Groepaz: | ||
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</pre> | </pre> | ||
== Action Replay | ===Action Replay MK3=== | ||
The following is shamelessly ripped from [http://vice-emu.svn.sourceforge.net/viewvc/vice-emu/trunk/vice/src/c64/cart/actionreplay3.c?view=markup actionreplay3.c] from the [http://sourceforge.net/projects/vice-emu/ VICE emulator]. Most of the text was written by Groepaz: | The following is shamelessly ripped from [http://vice-emu.svn.sourceforge.net/viewvc/vice-emu/trunk/vice/src/c64/cart/actionreplay3.c?view=markup actionreplay3.c] from the [http://sourceforge.net/projects/vice-emu/ VICE emulator]. Most of the text was written by Groepaz: | ||
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</pre> | </pre> | ||
== Action Replay | ===Action Replay MK4=== | ||
* 4*8K ROM (32K) | * 4*8K ROM (32K) | ||
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bit 5 to 7: unused. | bit 5 to 7: unused. | ||
== Action Replay 4. | ===Action Replay 4.x=== | ||
* 4*8K ROM (32K) | * 4*8K ROM (32K) | ||
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* 8K RAM | * 8K RAM | ||
The last board revision has a custom chip instead of the TTL logic and a mask ROM instead of the eprom. All of the technical description of the [[Action_Replay#Action Replay 4.x|Action Replay 4.x]] series remains unchanged. | |||
== Binaries == | |||
* tbd | |||
== Weblinks == | |||
*[http://www.atlantis-prophecy.org/recollection/?load=online&issue=0&sub=article&id=7 RECOLLECTION #1 ''C64 Legends''] | |||
*[http://www.atlantis-prophecy.org/recollection/?load=online&issue=1&sub=article&id=3 RECOLLECTION #2 ''Protection Analysis''] | |||
Revision as of 00:05, 21 June 2010
Many fastloaders made their way to cartridge roms and during the years freeze cartridges incorporated them and were driven to more or less perfection.
The Action Replay Cartridge developed by Datel and various code-based clones such as Nordic Power and Atomic Power became a de facto standard for most c64 sceners and users.
While each cart has it's pros and cons, the Action Replay series soon has prooven to be the most reliable and usable one for everyday work.
... and it has it's bugs as well ofcourse ...
Let's try to sort out the different versions of the Action Replay ROM Software. Over the past years I always used a simple own mod of a PAL English V5.0 and when surfing the net and through the years I stumbled over more and more versions of the cart, but when finally comparing all these versions, I found that there wasn't really anything major done. Only Datel managed to do more or less major changes to the cartridge software.
English PAL Versions starting with 4.1 up to 5.0 and 6.0 share the same hardware base, meaning the ROMs can be modified and cross-used. The Pro or even Professional doesn't really mean anything here.
There are several sub-versions of the english 5.2 aswell, but they strangely enough appear to be changes from the 4.2 versions without the major code update which happened towards the official 5.0 version. This seems to be partly caused by incorrect or confusing numbering from Toolkit and fastload version numbers.
From 4.2 to 5.0 the screen text editor on the freezer was added along with some basic f-key changes. Several bugs were removed and some added aswell. The 4.2 versions don't contain Freeze- and Break-Points and the possibility to restart the loaded parameter files, but these versions come with the nova-copier.
Version 5 ROMs contain several bugs which were introduced with the Freeze- and Break- Points. ZAP was removed from the Basic Extension aswell as the Novaload Copier from the Toolkit menu. Finally the Pokefinder was added along with the Screen Editor.
Version 6 ROMs which were sold and spread the most as it seems, contain the same bugs as the version 5 ROMs, but are reduced message-wise on the nova load copier and extended only with the new copyright message. Most hardcore sceners prefer the blue v5 screen over the white v6 screen, afaik. There was no major code change towards this revision, so sticking to v5 on older hardware is probably the best idea.
The german versions found on the net and from people, differ from the version numbering quite a lot and I found 4.2 versions named v5 in german. German v6 and v6 Professional versions seem to be a straight translation of the english v6.
There are bad german v6 hacks though, so beware ... :)
The Triad, Fairlight, Triumwyrat and alike mods found on the net are basically just text changes, FKey changes and sometimes 'Are You Sure?' removed. The binary archive is sorting these under ROM Clones.
Tech
Action Replay 1
unknown
Action Replay 2
The following is shamelessly ripped from actionreplay2.c from the VICE emulator. Most of the text was written by Groepaz:
Short Instructions: after reset, there dont seem to be any basic extensions, just a fastloader press freeze, then: - f1/f2 restart - f7/f8 backup to disk ? - b ? (crash ?) - c ? (delay, blanked screen) - d backup to disk ? - f freeze program + save - h ? - k ? - m ? backup to disk ? - s ? backup to disk ? - t backup to tape ? - x ? (delay, blanked screen) - fire port 1 ? - left arrow ? (crash ?) Technical: - Freeze Button, Reset Button. rumours are that there exist ARs with a switch too - 16k ROM, 2*8kb banks io1: - is accessed in a loop, probably to re-enable the rom. however how exactly it does that remains unclear. io2: - last page of selected rom bank is visible here - accesses disable the ROM
Action Replay MK3
The following is shamelessly ripped from actionreplay3.c from the VICE emulator. Most of the text was written by Groepaz:
- 16k ROM, 2*8kb banks io1: bit 3 - exrom bit 2 - disable bit 1 - unused bit 0 - bank
Action Replay MK4
- 4*8K ROM (32K)
$de00 control register bit 0: Eprom banking bit 0 (bank address 13) bit 1: controls the GAME line (0 sets GAME low, 1 sets GAME high) bit 2: Freeze-end bit (disables the register and hides any rom bank) bit 3: controls the Exrom line (1 sets EXROM low, 0 sets EXROM high) bit 4: Eprom banking bit 1 (bank address 14) bit 5 to 7: unused.
Action Replay 4.x
- 4*8K ROM (32K)
- 8K RAM
The following is shamelessly ripped from actionreplay.c from the VICE emulator. Most of the text was written by Groepaz:
32K rom, 4*8k pages 8K ram io1 (writes) 7 extra ROM bank selector (A15) (unused) 6 1 = resets FREEZE-mode (turns back to normal mode) 5 1 = enable RAM at ROML ($8000-$9FFF) & I/O2 ($DF00-$DFFF = $9F00-$9FFF) 4 ROM bank selector high (A14) 3 ROM bank selector low (A13) 2 1 = disable cartridge (turn off $DE00) 1 1 = /EXROM high 0 1 = /GAME low io2 (r/w) cart RAM (if enabled) or cart ROM
Action Replay 5/6
- 4*8K ROM (32K)
- 8K RAM
The last board revision has a custom chip instead of the TTL logic and a mask ROM instead of the eprom. All of the technical description of the Action Replay 4.x series remains unchanged.
Binaries
- tbd