Extensions for Action/CyberpunX Replay: Difference between revisions
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== Replay RAM using programs == | == Replay RAM using programs == | ||
===VIP 3.2=== | ===VIP 3.2=== | ||
Author: | {{Infobox2 | ||
Year | |name = VIP v3.2 | ||
|image1 = [[File:Epyx_FastLoad.gif|alt=VIP v3.2 Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = VIP v3.2 | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=7935 Kulfon]/Medium<br> | |||
[http://noname.c64.org/csdb/scener/?id=2847 Moonchild]/Hitmen | |||
|header3 = | |||
|label3 = Year | |||
|data3 = ???? | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Retro Replay]], [[Nordic Power]] | |||
|header5 = | |||
|label5 = Note | |||
|data5 = Moonchild added code to save a loading pass by moving code to the Replay RAM. There is no check for the Action Replay or the additional RAM though. | |||
}} | |||
== Replay Fast Load and Save using programs == | == Replay Fast Load and Save using programs == | ||
===Zipp-Link v2.0=== | ===Zipp-Link v2.0=== | ||
{{ | {{Infobox2 | ||
|name = Zipp-Link v2.0 | |name = Zipp-Link v2.0 | ||
|image = [[File:Epyx_FastLoad.gif|alt=Zipp-Link v2.0+ Screenshot]] | |||
|image = [[File: | |||
|imagestyle = | |imagestyle = | ||
|headerstyle = background:#ccf; | |headerstyle = background:#ccf; | ||
|labelstyle = background:#ddf; | |labelstyle = background:#ddf; vertical-align: top; | ||
|datastyle = | |datastyle = vertical-align: top; | ||
|header1 = | |header1 = | ||
|label1 = | |label1 = Name | ||
|data1 = | |data1 = Zipp-Link v2.0/Zipp-Link v2.0+ | ||
|header2 = | |header2 = | ||
|label2 = | |label2 = Author | ||
|data2 = ?? | |data2 = [http://noname.c64.org/csdb/scener/?id=8140 Skyflash]/Oneway<br> | ||
|header3 = | [http://noname.c64.org/csdb/scener/?id=3110 Zizyphus]/Oneway | ||
|label3 = | |header3 = | ||
|data3 = | |label3 = Year | ||
|data3 = ???? | |||
|label4 = Compatibility | |||
|data4 = v2.0: [[Action Replay]] v5 and v6<br> | |||
v2.0+: [[Action Replay]], [[Retro Replay]], [[Nordic Power]] | |||
|header5 = | |||
|label5 = Note | |||
|data5 = The patched version works using any Replay compatible with at least 8k ram - it is assumed a proper speeder is in place then. | |||
}} | }} |
Revision as of 22:20, 1 August 2010
Replay RAM using programs
VIP 3.2
Name | VIP v3.2 | |
---|---|---|
Author | Kulfon/Medium Moonchild/Hitmen | |
Year | ???? | |
Compatibility | Action Replay, Retro Replay, Nordic Power | |
Note | Moonchild added code to save a loading pass by moving code to the Replay RAM. There is no check for the Action Replay or the additional RAM though. |
Replay Fast Load and Save using programs
Zipp-Link v2.0
Name | Zipp-Link v2.0/Zipp-Link v2.0+ | |
---|---|---|
Author | Skyflash/Oneway Zizyphus/Oneway | |
Year | ???? | |
Compatibility | v2.0: Action Replay v5 and v6 v2.0+: Action Replay, Retro Replay, Nordic Power | |
Note | The patched version works using any Replay compatible with at least 8k ram - it is assumed a proper speeder is in place then. |