Extensions for Action/CyberpunX Replay: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
== Parameter Extensions for | == Parameter Extensions for Replay based Freezers == | ||
===Scene Stealer=== | ===Scene Stealer=== | ||
{{Infobox2 | {{Infobox2 | ||
|name = Scene Stealer | |name = Scene Stealer | ||
|image1 = [[File: | |image1 = [[File:Scene_Stealer.gif|alt=Scene Stealer Screenshot]] | ||
|imagestyle1 = | |imagestyle1 = | ||
|headerstyle = background:#ccf; | |headerstyle = background:#ccf; | ||
Line 23: | Line 23: | ||
|header5 = | |header5 = | ||
|label5 = Known as | |label5 = Known as | ||
|data5 = ''e.ss'' | |data5 = ''e.ss''<br> | ||
''e.scene stealer'' | |||
|header6 = | |header6 = | ||
|label6 = Note | |label6 = Note | ||
|data6 = ''Scene Stealer'' was delivered with the ''Action Replay Graphics Disk'' and is able to save | |data6 = ''Scene Stealer'' was delivered with the ''Action Replay Graphics Disk'' and is able to save graphic screens and charsets to disk as executable program. The supplied ''demo maker'' is able to load the stolen ''scenes'' and charsets and save it with additional modifications.<br> | ||
The ''Scene Stealer'' extension could be fixed to work with Replay based extensions but requires some more attention for this to work out as it not only utilises some ''obscure'' table for managing the IO switching but also directly jumps into the cartridge ROM for a filename requester ($8057, $9018 - yieks). No nice programming here and it seems that ''Scene Stealer'' might have been assembled in parallel to the ''Action Replay ROM'' to share variables and tables. | The ''Scene Stealer'' extension could be fixed to work with Replay based extensions but requires some more attention for this to work out as it not only utilises some ''obscure'' table for managing the IO switching but also directly jumps into the cartridge ROM for a filename requester ($8057, $9018 - yieks). No nice programming here and it seems that ''Scene Stealer'' might have been assembled in parallel to the ''Action Replay ROM'' to share variables and tables. | ||
}} | }} | ||
===Action RMS v1/v2 === | |||
{{Infobox2 | |||
|name = Action RMS | |||
|image1 = [[File:Action_RMS.gif|alt=Action RMS Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Action RMS v1.0 and v2.0 | |||
|header2 = | |||
|label2 = Author | |||
|data2 = Moog | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 199? | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.arms v2.0''<br> | |||
''e.arms v1.0'' | |||
|header6 = | |||
|label6 = Note | |||
|data6 = ''Action RMS'' searches the memory for music player patterns and displays start address and identified music routine. It does NOT save the music! :) | |||
}} | |||
===Bitmap-Saver=== | |||
{{Infobox2 | |||
|name = Bitmap-Saver | |||
|image1 = [[File:Bitmap-Saver.gif|alt=Bitmap-Saver Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Bitmap-Saver | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=4893 TSD]/Anubis | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 199? | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.bitmap-saver'' | |||
|header6 = | |||
|label6 = Note | |||
|data6 = ''Saveland'' on the CyberpunX Replay freezer handles the same task.<br> | |||
The current freeze state is not taken as a preset when starting the extension. Setting options on the menu, testing them and changing them back in the menu is quite unintuitive as well. | |||
}} | |||
===Bmp Saver v0.1=== | |||
{{Infobox2 | |||
|name = Bmp Saver v0.1 | |||
|image1 = [[File:Bmp_Saver.gif|alt=Bmp Saver Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Bmp Saver v0.1 | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=4917 Reiter]/Apidya | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 1998 | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.bmp saver'' | |||
|header6 = | |||
|label6 = Note | |||
|data6 = ''Saveland'' on the CyberpunX Replay freezer handles the same task.<br> | |||
The current freeze state is not taken as a preset when starting the extension. Setting options on the menu, testing them and changing them back in the menu is quite unintuitive as well. | |||
}} | |||
===Byte Searcher=== | |||
{{Infobox2 | |||
|name = Byte Searcher | |||
|image1 = [[File:Byte_Searcher.gif|alt=Byte Searcher Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Byte Searcher | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=4893 TSD]/Axelerate/Anubis | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 199? | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.byte searcher'' | |||
|header6 = | |||
|label6 = Note | |||
|data6 = The purpose of this extension is not yet 100% clear. | |||
}} | |||
===Disk Coder & Decoder v0.1=== | |||
{{Infobox2 | |||
|name = Disk Coder & Decoder v0.1 | |||
|image1 = [[File:Disk_Coder.gif|alt=Disk Coder & Decoder v0.1 Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Disk Coder & Decoder v0.1 | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=4917 Reiter]/Apidya | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 1998 | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.disk coder''<br> | |||
''e.disk (de)coder''<br> | |||
|header6 = | |||
|label6 = Note | |||
|data6 = '''Attention!''' If you let this program work on a disk make sure to be able to decode it later on! Your DATA '''IS''' IN DANGER here! :) | |||
}} | |||
===Font Editor v2, v1.1, '99=== | |||
{{Infobox2 | |||
|name = Font Editor v2, v1.1, '99 | |||
|image1 = [[File:Font_Editor.gif|alt=Font Editor v2 Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Font Editor v2, v1.1, '99 | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=755 Morris]/Agony | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 1994 | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.fnt edit v2''<br> | |||
''e.font edit 1.1''<br> | |||
''e.font edit 99'' | |||
|header6 = | |||
|label6 = CSDb | |||
|data6 = [http://noname.c64.org/csdb/release/?id=14304 #14304] | |||
|header7 = | |||
|label7 = Note | |||
|data7 = ''Font Editor v2.0'' is definately one of the best extensions for Replay based devices. Has all the important options, can edit all the fonts and is relatively bug free. | |||
}} | |||
===Graphicsaver v1.0=== | |||
{{Infobox2 | |||
|name = Graphicsaver v1.0 | |||
|image1 = [[File:Graphicsaver.gif|alt=Graphicsaver v1.0 Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Graphicsaver v1.0 | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=3833 Yap]/Albion | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 1996 | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.graphicsaver'' | |||
|header6 = | |||
|label6 = CSDb | |||
|data6 = [http://noname.c64.org/csdb/release/?id=76381 #76381] | |||
|header7 = | |||
|label7 = Note | |||
|data7 = ''Graphicsaver'' can save screen, colors and charset as well as bitmap graphics. The required information is properly gathered from the freezer. | |||
}} | |||
===Just A Game=== | |||
{{Infobox2 | |||
|name = Just A Game | |||
|image1 = [[File:Just_A_Game.gif|alt=Just A Game Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Just A Game | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=755 Morris]/Agony | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 1994 | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.jag v1''<br> | |||
''e.jag 1''<br> | |||
''e.jag'' | |||
|header6 = | |||
|label6 = CSDb | |||
|data6 = [http://noname.c64.org/csdb/release/?id=14310 #14310] | |||
|header7 = | |||
|label7 = Note | |||
|data7 = '''Minefield''' playing while coding. :) | |||
}} | |||
===Just A Packer v2.0/v0=== | |||
{{Infobox2 | |||
|name = Just A Packer v2.0/v0 | |||
|image1 = [[File:Just_A_Packer_v2.gif|alt=Just A Packer v2.0 Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Just A Packer v2.0/v0 | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=755 Morris]/Agony | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 1994 | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.jap v2.0''<br> | |||
''e.jap v0'' | |||
|header6 = | |||
|label6 = CSDb | |||
|data6 = [http://noname.c64.org/csdb/release/?id=14311 #14311] | |||
|header7 = | |||
|label7 = Note | |||
|data7 = ''Just A Packer v2.0'' deserves a closer look. Well implemented. | |||
}} | |||
===Player v0.3=== | |||
{{Infobox2 | |||
|name = Player v0.3 | |||
|image1 = [[File:ARP_Player.gif|alt=Player v0.3 Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = (Action Replay) Player v0.3 | |||
|header2 = | |||
|label2 = Author | |||
|data2 = Trash/[V] | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 199? | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.arp-v0.3'' | |||
|header6 = | |||
|label6 = Note | |||
|data6 = An '''extremely unstable''' extension which cannot be started twice properly. Keys to use are RETURN, PLUS, MINUS, UP, DOWN, F-KEYS and the most important one: RESTORE to leave the program. | |||
}} | |||
===Sprite Editor v1.8, v1.1, '99=== | |||
{{Infobox2 | |||
|name = Sprite Editor v1.8, v1.1, '99 | |||
|image1 = [[File:Sprite_Editor.gif|alt=Sprite Editor v1.8 Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = Sprite Editor v1.8, v1.1, '99 | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=755 Morris]/Agony | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 1994 | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.spr edit v1.8''<br> | |||
''e.spr.edit 1.1''<br> | |||
''e.spr edit 99'' | |||
|header6 = | |||
|label6 = CSDb | |||
|data6 = [http://noname.c64.org/csdb/release/?id=14303 #14303] | |||
|header7 = | |||
|label7 = Note | |||
|data7 = ''Sprite Editor v1.8'' is definately one of the best extensions for Replay based devices. It has all the important options, can edit all sprites and is relatively bug free. | |||
}} | |||
===60k Memory Swap=== | |||
{{Infobox2 | |||
|name = 60k Memory Swap | |||
|image1 = [[File:60k_Tool_Extension.gif|alt=60k Tool Screenshot]] | |||
|imagestyle1 = | |||
|headerstyle = background:#ccf; | |||
|labelstyle = background:#ddf; vertical-align: top; | |||
|datastyle = vertical-align: top; | |||
|header1 = | |||
|label1 = Name | |||
|data1 = 60k Memory Swap | |||
|header2 = | |||
|label2 = Author | |||
|data2 = [http://noname.c64.org/csdb/scener/?id=4893 TSD]/Anubis and <?> | |||
|header3 = | |||
|label3 = Year | |||
|data3 = 1999-07-17 | |||
|header4 = | |||
|label4 = Compatibility | |||
|data4 = [[Action Replay]], [[Nordic Power]], [[Retro Replay]], [[1541 Ultimate]] | |||
|header5 = | |||
|label5 = Known as | |||
|data5 = ''e.+60k<>freezer'' and ''e.+60k<>ram'' | |||
|header6 = | |||
|label6 = Note | |||
|data6 = A ''+60k RAM Expansion'' is required in the C64 to operate these extensions. The archive contains some more programs for this specific RAM expansion. | |||
}} | |||
Revision as of 23:36, 6 September 2010
Parameter Extensions for Replay based Freezers
Scene Stealer
Name | Scene Stealer | |
---|---|---|
Author | Datel | |
Year | 1988 | |
Compatibility | Action Replay v5 and v6 only | |
Known as | e.ss e.scene stealer | |
Note | Scene Stealer was delivered with the Action Replay Graphics Disk and is able to save graphic screens and charsets to disk as executable program. The supplied demo maker is able to load the stolen scenes and charsets and save it with additional modifications. The Scene Stealer extension could be fixed to work with Replay based extensions but requires some more attention for this to work out as it not only utilises some obscure table for managing the IO switching but also directly jumps into the cartridge ROM for a filename requester ($8057, $9018 - yieks). No nice programming here and it seems that Scene Stealer might have been assembled in parallel to the Action Replay ROM to share variables and tables. |
Action RMS v1/v2
Name | Action RMS v1.0 and v2.0 | |
---|---|---|
Author | Moog | |
Year | 199? | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.arms v2.0 e.arms v1.0 | |
Note | Action RMS searches the memory for music player patterns and displays start address and identified music routine. It does NOT save the music! :) |
Bitmap-Saver
Name | Bitmap-Saver | |
---|---|---|
Author | TSD/Anubis | |
Year | 199? | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.bitmap-saver | |
Note | Saveland on the CyberpunX Replay freezer handles the same task. The current freeze state is not taken as a preset when starting the extension. Setting options on the menu, testing them and changing them back in the menu is quite unintuitive as well. |
Bmp Saver v0.1
Name | Bmp Saver v0.1 | |
---|---|---|
Author | Reiter/Apidya | |
Year | 1998 | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.bmp saver | |
Note | Saveland on the CyberpunX Replay freezer handles the same task. The current freeze state is not taken as a preset when starting the extension. Setting options on the menu, testing them and changing them back in the menu is quite unintuitive as well. |
Byte Searcher
Name | Byte Searcher | |
---|---|---|
Author | TSD/Axelerate/Anubis | |
Year | 199? | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.byte searcher | |
Note | The purpose of this extension is not yet 100% clear. |
Disk Coder & Decoder v0.1
Name | Disk Coder & Decoder v0.1 | |
---|---|---|
Author | Reiter/Apidya | |
Year | 1998 | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.disk coder e.disk (de)coder | |
Note | Attention! If you let this program work on a disk make sure to be able to decode it later on! Your DATA IS IN DANGER here! :) |
Font Editor v2, v1.1, '99
Name | Font Editor v2, v1.1, '99 | |
---|---|---|
Author | Morris/Agony | |
Year | 1994 | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.fnt edit v2 e.font edit 1.1 | |
CSDb | #14304 | |
Note | Font Editor v2.0 is definately one of the best extensions for Replay based devices. Has all the important options, can edit all the fonts and is relatively bug free. |
Graphicsaver v1.0
Name | Graphicsaver v1.0 | |
---|---|---|
Author | Yap/Albion | |
Year | 1996 | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.graphicsaver | |
CSDb | #76381 | |
Note | Graphicsaver can save screen, colors and charset as well as bitmap graphics. The required information is properly gathered from the freezer. |
Just A Game
Name | Just A Game | |
---|---|---|
Author | Morris/Agony | |
Year | 1994 | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.jag v1 e.jag 1 | |
CSDb | #14310 | |
Note | Minefield playing while coding. :) |
Just A Packer v2.0/v0
Name | Just A Packer v2.0/v0 | |
---|---|---|
Author | Morris/Agony | |
Year | 1994 | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.jap v2.0 e.jap v0 | |
CSDb | #14311 | |
Note | Just A Packer v2.0 deserves a closer look. Well implemented. |
Player v0.3
Name | (Action Replay) Player v0.3 | |
---|---|---|
Author | Trash/[V] | |
Year | 199? | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.arp-v0.3 | |
Note | An extremely unstable extension which cannot be started twice properly. Keys to use are RETURN, PLUS, MINUS, UP, DOWN, F-KEYS and the most important one: RESTORE to leave the program. |
Sprite Editor v1.8, v1.1, '99
Name | Sprite Editor v1.8, v1.1, '99 | |
---|---|---|
Author | Morris/Agony | |
Year | 1994 | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.spr edit v1.8 e.spr.edit 1.1 | |
CSDb | #14303 | |
Note | Sprite Editor v1.8 is definately one of the best extensions for Replay based devices. It has all the important options, can edit all sprites and is relatively bug free. |
60k Memory Swap
Name | 60k Memory Swap | |
---|---|---|
Author | TSD/Anubis and <?> | |
Year | 1999-07-17 | |
Compatibility | Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Known as | e.+60k<>freezer and e.+60k<>ram | |
Note | A +60k RAM Expansion is required in the C64 to operate these extensions. The archive contains some more programs for this specific RAM expansion. |
Replay RAM using programs
Elysium Cruel v2.9+
Name | Elysium Cruel v2.9+ | |
---|---|---|
Author | Hain/Elysium | |
Year | 1993 | |
Compatibility | Action Replay, Nordic Power | |
CSDb | #32682 | |
Note | This version allows to pack several files at once, but is restricted to $0801 as start address (doh!). Unfixed currently. |
The Packer v2
Name | The Packer v2 | |
---|---|---|
Author | Morris/Agony | |
Year | 1994 | |
Compatibility | Action Replay v4 only! - v4.0_5.0 best | |
CSDb | #2898 | |
Note | The Packer v2 directly uses ROM routines and even avoids the standard jump table here rendering it incompatible to many ROM versions. No fixing planned. |
VIP 3.2
Name | VIP v3.2 | |
---|---|---|
Author | Kulfon/Medium Moonchild/Hitmen | |
Year | ???? | |
Compatibility | Action Replay, Nordic Power | |
Note | Moonchild added code to save a loading pass by moving code to the Replay RAM. There is no check for the Action Replay or the additional RAM though. |
Replay Fast Load and Save using programs
Zipp-Link v2.0
Name | Zipp-Link v2.0/Zipp-Link v2.0+ | |
---|---|---|
Author | Skyflash/Oneway Zizyphus/Oneway | |
Year | ???? | |
Compatibility | v2.0: Action Replay v5 and v6 only v2.0+: Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Note | The patched version works using any Replay compatible with at least 8k ram - it is assumed a proper speeder is in place then. The Replay RAM is not used. |
Action Replay Cruncher v1.2
Name | Action Replay Cruncher v1.2 (fast & slow) Based on Darksqueezer | |
---|---|---|
Author | Ewen Gillies/Shinjitsu Software | |
Year | 1997 | |
Compatibility | Any fastloader that can load save under ROM is required. | |
Note | The extended Replay RAM is not used and not being checked for. Also the load/save vectors remain untouched, so any proper speeder should make this operational. |