Extensions for Action/CyberpunX Replay: Difference between revisions
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== Replay RAM using programs == | == Replay RAM using programs == | ||
===Elysium | ===Elysium Cruel v2.9+=== | ||
{{Infobox2 | {{Infobox2 | ||
|name = Elysium | |name = Elysium Cruel v2.9+ | ||
|image1 = [[File:Epyx_FastLoad.gif|alt=Elysium Crueler Screenshot]] | |image1 = [[File:Epyx_FastLoad.gif|alt=Elysium Crueler Screenshot]] | ||
|imagestyle1 = | |imagestyle1 = | ||
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|header1 = | |header1 = | ||
|label1 = Name | |label1 = Name | ||
|data1 = Elysium | |data1 = Elysium Cruel v2.9+ | ||
|header2 = | |header2 = | ||
|label2 = Author | |label2 = Author |
Revision as of 22:29, 6 August 2010
Replay RAM using programs
Elysium Cruel v2.9+
Name | Elysium Cruel v2.9+ | |
---|---|---|
Author | Hain/Elysium | |
Year | 1993 | |
Compatibility | Action Replay, Nordic Power | |
CSDb | #32682 | |
Note | This version allows to pack several files at once, but is restricted to $0801 as start address (doh!). Unfixed currently. |
VIP 3.2
Name | VIP v3.2 | |
---|---|---|
Author | Kulfon/Medium Moonchild/Hitmen | |
Year | ???? | |
Compatibility | Action Replay, Nordic Power | |
Note | Moonchild added code to save a loading pass by moving code to the Replay RAM. There is no check for the Action Replay or the additional RAM though. |
Replay Fast Load and Save using programs
Zipp-Link v2.0
Name | Zipp-Link v2.0/Zipp-Link v2.0+ | |
---|---|---|
Author | Skyflash/Oneway Zizyphus/Oneway | |
Year | ???? | |
Compatibility | v2.0: Action Replay v5 and v6 only v2.0+: Action Replay, Nordic Power, Retro Replay, 1541 Ultimate | |
Note | The patched version works using any Replay compatible with at least 8k ram - it is assumed a proper speeder is in place then. |
Action Replay Cruncher v1.2
Name | Action Replay Cruncher v1.2 (fast & slow) Based on Darksqueezer | |
---|---|---|
Author | Ewen Gillies/Shinjitsu Software | |
Year | 1997 | |
Compatibility | Any fastloader that can load save under ROM is required. | |
Note | The extended Replay RAM is not used and not being checked for. Also the load/save vectors remain untouched, so any proper speeder should make this operational. |