MMCReplay.txt

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mmcreplay.txt was copied unchanged from the original file.

This seems to be an earlier version of what became MMC Replay Programmers Manual v0.7

****************************************
* MMC Replay Hardware Description V0.8 *
*     (C) 2008 by Oliver Achten        *
****************************************
 
**** PRELIMINARY !!! ****
 
Overview
--------
The MMC Replay card is an combination of the famous Retro Replay & MMC64 C64
hardware products from Individual Computers into one single cartridge. It is 99%
compatible with existing software written for both products, and its behaviour
is modeled as if a Retro Replay card is plugged into the expansion connector of 
a MMC64 card. However, this hardware introduces several additional features, 
which greatly enhance the usefulness of both products this hardware represents.
 
Features
--------
512KB FLASH rom
512KB SRAM
1KB Serial EEPROM for configuration storage
SPI Interface to access MMC / Secure Digital cards
Clockport to connect additional hardware
Freezer functionality (Action Replay / Retro Replay compatible)
Reset button
 
Register map
------------
 
<> = to be implemented
 
$DE00:	RR control register write
		-----------------------------
		bit 0:	GAME line (W)
		bit 1:	EXROM line (W)
		bit 2:	1 = disable RR (W) (*)
		bit 3:	bank address 13 (W)
		bit 4:	bank address 14 (W)
		bit 5:	0 = rom enable, 1 = ram enable (W)
		bit 6:	1 = exit freeze mode (W)
		bit 7:	bank address 15 (W)
 
(*) bit can be reset by setting bit 6 of $df12
 
$DE01:	extended RR control register write
		--------------------------------------
		bit 0:	0 = disable clockport, 1 = enable clockport (W)
		bit 1:	0 = disable io ram banking, 1 = enable io ram banking (W)
		bit 2:	0 = enable freeze, 1 = disable freeze (W)
		bit 3:	bank address 13 (mirror of $DE00) (W)
		bit 4:	bank address 14 (mirror of $DE00) (W)
		bit 5:	0 = enable MMC registers, 1 = disable MMC registers (W)(*)
		bit 6:	0 = ram/rom @ DFxx, 1 = ram/rom @ $DExx (W)
		bit 7:	bank address 15 (mirror of $DE00) (W)
 
(*) Can only be written when bit 6 of $DF12 is 1. Register becomes effective
		when bit 0 of $DF11 is 1.
 
$DE00 / $DE01: RR control register read
		-----------------------------------
		bit 0:	0 = Flash write protected, 1 = Flash write enabled
		bit 1:	0 = always map first ram bank in i/o space, 1 = enable io ram banking (R)
		bit 2:	1 = freeze button pressed
		bit 3:	bank address 13 (R)
		bit 4:	bank address 14 (R)
		bit 5:	** ALWAYS 0 **
		bit 6:	0 = ram/rom @ DFxx, 1 = ram/rom @ $DExx (R)
		bit 7:	bank address 15 (R)
 
$DE02 - $DE0F: Clockport memory area (when enabled)
		-----------------------------------------------
 
$DF10:	MMC SPI transfer register
		-----------------------------
		byte written is sent to the card & response from the card is read here
 
$DF11:	MMC control register
		------------------------
		bit 0:	0 = MMC BIOS enabled, 1 = MMC BIOS disabled (R/W) (*)
		bit 1:	0 = card selected, 1 = card not selected (R/W) (**)
		bit 2:	0 = 250khz transfer, 1 = 8mhz transfer (R/W)
		bit 3:	** ALWAYS 0 **
		bit 4:	** ALWAYS 0 **
		bit 5:	0 = allow RR rom when MMC BIOS disabled , 1 = disable RR ROM (R/W)	(***)
		bit 6:	0 = SPI write trigger mode, 1 = SPI read trigger mode (R/W)
		bit 7:	** ALWAYS 0 **
 
(*) 	Enabling MMC Bios sets ROM banking to the last 64K bank
(**) 	This bit also controls the green activity LED.
(***)	When in MMC64 bios mode, bit 5 controls RAM banking (0 = $e000 - $ffff, 1 = $8000 - $9fff)
			When in 16K mode, bit 5 enables RAM at $a000 - $bfff
 
$DF12:	MMC status register
		-----------------------
		bit 0:	0 = SPI ready, 1 = SPI busy (R)						
						1 = forbid ROM write accesses (W) (*)
 
		bit 1:	feedback of $DE00 bit 0 (GAME) (R)					
		bit 2:	feedback of $DE00 bit 1 (EXROM) (R)
		bit 3:	0 = card inserted, 1 = no card inserted (R)
		bit 4:  0 = card write enabled, 1 = card write disabled (R)
 
		bit 5:	EEPROM DATA line / DDR Register (R/W) (**)
		bit 6:	0 = RR compatibility mode, 1 = Extended mode (W) (***)
		bit 7:	EEPROM CLK line (W)
 
(*) Setting this bit will disable writes to ROM until next reset.
(**) Setting DATA to "1" enables reading data bit from EEPROM at this position.
(***) Selecting RR compatibility mode limits RAM to 32K and
		disables writes to extended banking register.
		Selecting Extended mode enables full RAM banking and enables
		Nordic Power mode in RR mode.
 
$DF13:	Extended banking register (*)
		-----------------------------
		bit 0:	bank address 16	(R/W)
		bit 1:	bank address 17 (R/W)
		bit 2:	bank address 18 (R/W)
		bit 3:	** ALWAYS 0 **
		bit 4:	** ALWAYS 0 **
		bit 5:	16K rom mapping (R/W)
		bit 6:	1 = enable RR register
		bit 7:	** ALWAYS 0 **
 
(*) Can only be read/written to when bit 6 of $DF12 is 1.
 
 
Notes for poor developer souls ;)
---------------------------------
This documentation is complete, nevertheless, since we aimed at compatibility to
all kinds of cartridges, the register map is quite complex, and we expect deve-
lopers to have certain problems understanding the various meanings. This is why
I describe now the basic 3 function modes of the MMC-Replay, from which 2 are
meant to be used by the developers.
 
C64 standard mode
-----------------
$df11: bit 0 = 1
$df13: bit 5 = 0
 
In this mode, GAME and EXROM are disabled. However, IO Ram/Rom banking is still
active.
 
 
MMC Replay Bios mode
--------------------
$df11:	bit 0 = 0
 
You are in MMC-Replay BIOS Mode. This mode is only intended for official Bios
development, and is thus no further discussed here.
 
Retro Replay mode
-----------------
$df11:	bit 0 = 1
				bit 5 = 0
$df13:	bit 5 = 0
 
You are in Retro Replay compatible mode. This mode is designed to work exactly
like a Retro Replay which is plugged into a MMC64. That means GAME/EXROM is
active, and RAM/ROM banking works normally. Extended banking registers at $df13
are active, HOWEVER, since the flash tool is designed to flash in 64K banks, it
is recommended not to use them, and try to make your ROM work in a single 64K
bank. If that is not possible, then please split your ROM in multiple 64K parts,
and advise the user to flash them in consecutive 64K banks. Read $df13 to deter-
mine your position in the 512k ROM, and calculate fom this point the position(s)
of the next 64K bank(s) of your ROM.
 
Super Mapper mode
-----------------
$df11:	bit 0 = 1
$df13:	bit 5 = 1
 
You are in 16k Super Mapper Mode. This mode is designed to define an enhanced
Retro Replay mode, in which you have 16k ROM/RAM banking at $8000-$bfff and
512 byte Ram/Rom banking at $de00-$dfff. GAME/EXROM works like in Retro Replay
mode. Banking bit A13 is disabled, since only 16K banks are selected in this
mode. This mode also defines 2 different RAM modes. Lets assume we have RAM
enabled (bit 5 of $de00 = 1):
 
Explaining the mapping of the Super Mapper mode
-----------------------------------------------
 
$df11: bit 5 = 0 (16k RAM/ROM mixed mode)
-----------------------------------------
$8000	----------------------------------
			8K RAM bank lo
$a000 ----------------------------------
			8K FLASH ROM bank hi
$c000 ----------------------------------
 
$df11: bit 5 = 1 (16k RAM mode)
-----------------------------------------
$8000	----------------------------------
			8K RAM bank lo
$a000 ----------------------------------
			8K RAM bank hi
$c000 ----------------------------------
 
Super Mapper mapping in freeze mode
-----------------------------------
 
In freeze mode, the memory map is different than Retro Replay:
 
$de00: bit 5 = 0
----------------
$de00 - $dfff (minus registers): 512 byte ROM area (mirrored from $9e00-$9fff)
 
$de00: bit 5 = 1
----------------
Disables any memory at $de00-$dfff due to CPLD routing problems. This is however
no problem, since RAM is always enabled at $8000-$9fff if you need it.
 
$df11: bit 5 = 0
----------------
$8000 - $9fff: 8K RAM bank low
$e000 - $ffff: 8K RAM bank hi
 
$df11: bit 5 = 1
----------------
$8000 - $9fff: 8K RAM bank lo
$e000 - $ffff: 8K FLASH rom bank hi
 
NOTES
-----
Banking bits A13-A15 are cleared when freeze is pressed.
Ram is always enabled in freeze mode. The Ram bit ($de00 bit 5) however is reset
$df11 bit 5 is not changed when freeze, meaning: you can put freeze code in ram!
Allowbank masks only banking bits A13-A15 in Super Mapper mode.
Every bit in $de01 can always be altered in Super Mapper mode.
 
Last words of advice
--------------------
DON'T MESS WITH THE EEPROM! People will get angry at you when trying to demon-
strate your "l337n355" by destroying or manipulating configuration data. The
contents of the EEPROM are checksummed, that means: DON'T TOUCH A SINGLE BYTE!
 
EEPROM is only accessible in MMC Replay Bios mode. Again: don't touch it!
 
The MMC-Replay Bios sets the following configurations:
ACTION REPLAY : Allowbank = 0, $df10-$df13 registers disabled. Nordic Power on.
RETRO REPLAY: $de01 unset, $df10-$df13 registers disabled
SUPER MAPPER: 16K mode, Standard cart mode, $df10-$df13 registers enabled
 
Freeze DOES NOT CLEAR banking bits 16-18.
 
$df13 can only be READ AND WRITTEN if bit6 of $df12 = 1.
 
Disabled register free the I/O memory which is underneath them.
 
Disabling RR Register disables ALL ROM/RAM banking too.