MMCReplay.txt
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Revision as of 21:55, 21 February 2024 by Ttl (talk | contribs) (Created page with "''mmcreplay.txt'' was copied unchanged from the original file. This seems to be an earlier version of what became MMC Replay Programmers Manual v0.7 <pre> **************************************** * MMC Replay Hardware Description V0.8 * * (C) 2008 by Oliver Achten * **************************************** **** PRELIMINARY !!! **** Overview -------- The MMC Replay card is an combination of the famous Retro Replay & MMC64 C64...")
mmcreplay.txt was copied unchanged from the original file.
This seems to be an earlier version of what became MMC Replay Programmers Manual v0.7
**************************************** * MMC Replay Hardware Description V0.8 * * (C) 2008 by Oliver Achten * **************************************** **** PRELIMINARY !!! **** Overview -------- The MMC Replay card is an combination of the famous Retro Replay & MMC64 C64 hardware products from Individual Computers into one single cartridge. It is 99% compatible with existing software written for both products, and its behaviour is modeled as if a Retro Replay card is plugged into the expansion connector of a MMC64 card. However, this hardware introduces several additional features, which greatly enhance the usefulness of both products this hardware represents. Features -------- 512KB FLASH rom 512KB SRAM 1KB Serial EEPROM for configuration storage SPI Interface to access MMC / Secure Digital cards Clockport to connect additional hardware Freezer functionality (Action Replay / Retro Replay compatible) Reset button Register map ------------ <> = to be implemented $DE00: RR control register write ----------------------------- bit 0: GAME line (W) bit 1: EXROM line (W) bit 2: 1 = disable RR (W) (*) bit 3: bank address 13 (W) bit 4: bank address 14 (W) bit 5: 0 = rom enable, 1 = ram enable (W) bit 6: 1 = exit freeze mode (W) bit 7: bank address 15 (W) (*) bit can be reset by setting bit 6 of $df12 $DE01: extended RR control register write -------------------------------------- bit 0: 0 = disable clockport, 1 = enable clockport (W) bit 1: 0 = disable io ram banking, 1 = enable io ram banking (W) bit 2: 0 = enable freeze, 1 = disable freeze (W) bit 3: bank address 13 (mirror of $DE00) (W) bit 4: bank address 14 (mirror of $DE00) (W) bit 5: 0 = enable MMC registers, 1 = disable MMC registers (W)(*) bit 6: 0 = ram/rom @ DFxx, 1 = ram/rom @ $DExx (W) bit 7: bank address 15 (mirror of $DE00) (W) (*) Can only be written when bit 6 of $DF12 is 1. Register becomes effective when bit 0 of $DF11 is 1. $DE00 / $DE01: RR control register read ----------------------------------- bit 0: 0 = Flash write protected, 1 = Flash write enabled bit 1: 0 = always map first ram bank in i/o space, 1 = enable io ram banking (R) bit 2: 1 = freeze button pressed bit 3: bank address 13 (R) bit 4: bank address 14 (R) bit 5: ** ALWAYS 0 ** bit 6: 0 = ram/rom @ DFxx, 1 = ram/rom @ $DExx (R) bit 7: bank address 15 (R) $DE02 - $DE0F: Clockport memory area (when enabled) ----------------------------------------------- $DF10: MMC SPI transfer register ----------------------------- byte written is sent to the card & response from the card is read here $DF11: MMC control register ------------------------ bit 0: 0 = MMC BIOS enabled, 1 = MMC BIOS disabled (R/W) (*) bit 1: 0 = card selected, 1 = card not selected (R/W) (**) bit 2: 0 = 250khz transfer, 1 = 8mhz transfer (R/W) bit 3: ** ALWAYS 0 ** bit 4: ** ALWAYS 0 ** bit 5: 0 = allow RR rom when MMC BIOS disabled , 1 = disable RR ROM (R/W) (***) bit 6: 0 = SPI write trigger mode, 1 = SPI read trigger mode (R/W) bit 7: ** ALWAYS 0 ** (*) Enabling MMC Bios sets ROM banking to the last 64K bank (**) This bit also controls the green activity LED. (***) When in MMC64 bios mode, bit 5 controls RAM banking (0 = $e000 - $ffff, 1 = $8000 - $9fff) When in 16K mode, bit 5 enables RAM at $a000 - $bfff $DF12: MMC status register ----------------------- bit 0: 0 = SPI ready, 1 = SPI busy (R) 1 = forbid ROM write accesses (W) (*) bit 1: feedback of $DE00 bit 0 (GAME) (R) bit 2: feedback of $DE00 bit 1 (EXROM) (R) bit 3: 0 = card inserted, 1 = no card inserted (R) bit 4: 0 = card write enabled, 1 = card write disabled (R) bit 5: EEPROM DATA line / DDR Register (R/W) (**) bit 6: 0 = RR compatibility mode, 1 = Extended mode (W) (***) bit 7: EEPROM CLK line (W) (*) Setting this bit will disable writes to ROM until next reset. (**) Setting DATA to "1" enables reading data bit from EEPROM at this position. (***) Selecting RR compatibility mode limits RAM to 32K and disables writes to extended banking register. Selecting Extended mode enables full RAM banking and enables Nordic Power mode in RR mode. $DF13: Extended banking register (*) ----------------------------- bit 0: bank address 16 (R/W) bit 1: bank address 17 (R/W) bit 2: bank address 18 (R/W) bit 3: ** ALWAYS 0 ** bit 4: ** ALWAYS 0 ** bit 5: 16K rom mapping (R/W) bit 6: 1 = enable RR register bit 7: ** ALWAYS 0 ** (*) Can only be read/written to when bit 6 of $DF12 is 1. Notes for poor developer souls ;) --------------------------------- This documentation is complete, nevertheless, since we aimed at compatibility to all kinds of cartridges, the register map is quite complex, and we expect deve- lopers to have certain problems understanding the various meanings. This is why I describe now the basic 3 function modes of the MMC-Replay, from which 2 are meant to be used by the developers. C64 standard mode ----------------- $df11: bit 0 = 1 $df13: bit 5 = 0 In this mode, GAME and EXROM are disabled. However, IO Ram/Rom banking is still active. MMC Replay Bios mode -------------------- $df11: bit 0 = 0 You are in MMC-Replay BIOS Mode. This mode is only intended for official Bios development, and is thus no further discussed here. Retro Replay mode ----------------- $df11: bit 0 = 1 bit 5 = 0 $df13: bit 5 = 0 You are in Retro Replay compatible mode. This mode is designed to work exactly like a Retro Replay which is plugged into a MMC64. That means GAME/EXROM is active, and RAM/ROM banking works normally. Extended banking registers at $df13 are active, HOWEVER, since the flash tool is designed to flash in 64K banks, it is recommended not to use them, and try to make your ROM work in a single 64K bank. If that is not possible, then please split your ROM in multiple 64K parts, and advise the user to flash them in consecutive 64K banks. Read $df13 to deter- mine your position in the 512k ROM, and calculate fom this point the position(s) of the next 64K bank(s) of your ROM. Super Mapper mode ----------------- $df11: bit 0 = 1 $df13: bit 5 = 1 You are in 16k Super Mapper Mode. This mode is designed to define an enhanced Retro Replay mode, in which you have 16k ROM/RAM banking at $8000-$bfff and 512 byte Ram/Rom banking at $de00-$dfff. GAME/EXROM works like in Retro Replay mode. Banking bit A13 is disabled, since only 16K banks are selected in this mode. This mode also defines 2 different RAM modes. Lets assume we have RAM enabled (bit 5 of $de00 = 1): Explaining the mapping of the Super Mapper mode ----------------------------------------------- $df11: bit 5 = 0 (16k RAM/ROM mixed mode) ----------------------------------------- $8000 ---------------------------------- 8K RAM bank lo $a000 ---------------------------------- 8K FLASH ROM bank hi $c000 ---------------------------------- $df11: bit 5 = 1 (16k RAM mode) ----------------------------------------- $8000 ---------------------------------- 8K RAM bank lo $a000 ---------------------------------- 8K RAM bank hi $c000 ---------------------------------- Super Mapper mapping in freeze mode ----------------------------------- In freeze mode, the memory map is different than Retro Replay: $de00: bit 5 = 0 ---------------- $de00 - $dfff (minus registers): 512 byte ROM area (mirrored from $9e00-$9fff) $de00: bit 5 = 1 ---------------- Disables any memory at $de00-$dfff due to CPLD routing problems. This is however no problem, since RAM is always enabled at $8000-$9fff if you need it. $df11: bit 5 = 0 ---------------- $8000 - $9fff: 8K RAM bank low $e000 - $ffff: 8K RAM bank hi $df11: bit 5 = 1 ---------------- $8000 - $9fff: 8K RAM bank lo $e000 - $ffff: 8K FLASH rom bank hi NOTES ----- Banking bits A13-A15 are cleared when freeze is pressed. Ram is always enabled in freeze mode. The Ram bit ($de00 bit 5) however is reset $df11 bit 5 is not changed when freeze, meaning: you can put freeze code in ram! Allowbank masks only banking bits A13-A15 in Super Mapper mode. Every bit in $de01 can always be altered in Super Mapper mode. Last words of advice -------------------- DON'T MESS WITH THE EEPROM! People will get angry at you when trying to demon- strate your "l337n355" by destroying or manipulating configuration data. The contents of the EEPROM are checksummed, that means: DON'T TOUCH A SINGLE BYTE! EEPROM is only accessible in MMC Replay Bios mode. Again: don't touch it! The MMC-Replay Bios sets the following configurations: ACTION REPLAY : Allowbank = 0, $df10-$df13 registers disabled. Nordic Power on. RETRO REPLAY: $de01 unset, $df10-$df13 registers disabled SUPER MAPPER: 16K mode, Standard cart mode, $df10-$df13 registers enabled Freeze DOES NOT CLEAR banking bits 16-18. $df13 can only be READ AND WRITTEN if bit6 of $df12 = 1. Disabled register free the I/O memory which is underneath them. Disabling RR Register disables ALL ROM/RAM banking too.